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The lifecycle of most games, but far from all. Subscription based games (mainly WoW and other MMORPGs), F2P cosmetic games (e.g. MOBAs and Valve games) and DLC-heavy games (e.g. Paradox games) are all more similar to SaaS than movies or books.


I suspect that these games are developed by employees rather than temporary contractors.


And don't forget the way Lucas kept upgrading Star Wars years after release. Some things are never done.




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