- The make around 5 billion in revenue per quarter
- The problem according to them is profit margin - around 150-160 million
So first of all, they are big! Secondly they are not at a loss. They just have a "thin, non-growing margin". So to fix all this they are trimming down, so they can "return to growth" (which I think is ridiculous).
Some points -
- They are huge business even now - 5 billion per quarter revenue is no joke
- They did not have to buy all those studios
- They looked at Netflix, and wanted the sweet monthly subscription cash stream
- Then they did not have to give away popular games day one on Game Pass
- And finally, they did not have to raise Game Pass prices to improve the profit margins. Of course, consumers pulled out.
- Once again, short term vision, crazy decisions, bad spending spree and a constant need to "make numbers go up" and who has to pay for all this?
You're not in favor of adding regulation, except when it comes to issues you understand and care about. All the oversight and regulation about everything you don't care and/or know about is big bad government overreach. Every government agency is a useless waste of your tax dollars, except the ones you rely on and the ones where you have friends that work there. Do I have that right?
"There is no difference in functionality between current products and revised products containing user-replaceable batteries."
So there was nothing "limiting" them from making it already with user-replaceable batteries, they just didn't care enough until EU forced them (like all the smartphone brands). Love EU.
I am generally not in favor of adding regulation, but this is a place where I would support it.
Anything that you BUY needs to be your property. This means you must have the ability to:
1. Transfer ownership of it (either temporarily as a loan or permanently as a sale). Digital-only doesn't preclude this: the store can have a "transfer" functionality.
2. (Within reason) use it at your discretion at any point after the sale. This means that a company cannot "revoke" your access at a later time. Specifically for content that is DRM locked, if they decide to sunset that service (store, DRM server, whatever), no problem! just offer DRM free (or generally lock-free copies). I have no problem with Sony not offering DRM free versions of games that I can still download and play with the store. But if that goes away -> you must give me a path to local ownership.
(Multiplayer games that require server infrastructure are a bit more complex, and I'd leave aside for now).
This should apply equally to video games, movies, books, music. Any digital content.
The unprecedented era of gambling on literally everything everywhere is an absolute cancer on society, made completely legal by absolute greed and degeneracy at the highest levels of government. I don't know how we put this genie back in the bottle (amongst many detrimental genies).
I was worried this time last year that by this time this year, companies would have slashed their engineering teams down to a handful and everything would be driven by mostly autonomous agents with human guidance. But it just hasn't happened. Do I write all my code with an agent now? Yes. Can you just give an agent a desired outcome and let it work, unsupervised? Absolutely not. I can produce more code than I used to, but if I want it to be good, to be stable, to do what the product manager and designers want, it's only about 2 to 3 times more code than before. And that productivity is impacted by the fact that I'm reviewing 2 to 3 times more code than before (and you have to review, even more so now than before, because if you just let opus or gpt 5 do its thing, you'll get some terrible results, and I've found a lot of engineers on my team are just letting it do it's thing without a lot of iteration).
Organic Maps was my go to app for a navigation app where you can fix errors yourself immediately! So much better than having to work for free on the proprietary apps, and hope they accept your edits
There’s a fork from one year ago, CoMaps, that is gaining different features
E.g., I am adding CarPlay Dashboard support that you can test by joining the TestFlight
We are in great need of both more testers and some proper iOS devs (I am not). We’re racing to get scene lifecycle support by September, perfect opportunity if you like modernising old codebases!
Inkjet printing requires orders of magnitude more engineering expertise, materials science, industry experience and financial resources than most people imagine. That is the reason, open inkjet printers don't exist despite having been consumer products with the same drawbacks for more than forty years.
That is why this is a pre-crowdfund landing page without a demonstrating a working prototype. I would like to be wrong, but I expect you to be waiting a long time.
An inkjet printer is not a collection of off the shelf parts. It is a machine that operates at the edge of chemistry, fluid dynamics, and electro-mechanical design...you have to place tiny tiny drops of liquid ink on commodity wood pulp with precision under arbitrary environmental conditions, get that ink to dry on the wood pulp, but not in tank or nozzel, while producing acceptable color, durability, and ease of use.
Also lawyers...there are patents.
> researchers were unable to account for several potential confounding factors including the duration and amount of cannabis use or the use of tobacco or other drugs.
Personally I'd wager a bet it's the tobacco and/or smoking that is the harmful part, but it kind of dumbfounds me they failed to account for "details" like "duration and amount of cannabis use", that feels like a very vital thing to control for. Nothing is good for you in too great amounts, even water, so not taking that into account seems to not really give reliable and trustworthy results.
I'm working in large US corporation.
And I see that I already have access to 5.6-Sol Ultra on my corporate account.
I haven't really used it yet.
2 months ago management was showing us scoreboards, praising leaders who used most tokens.
Last few weeks, we're getting weekly emails, telling us that whenever we can - we should use cheaper models, and that we should watch the page which shows our tokens usage.
It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio
The article kinda glossed over it, but one fact under-appreciated by the general public is just how dangerous acetaminophen overdoses can be.
Scientists often talk about the "therapeutic index" or "safety ratio" of a drug. It's the LD50 (dose at which 50% of recipients die) divided by the effective dose. Common hard drugs like heroin or methamphetamine have a safety ratio of about 6-10 [1]. "Soft" drugs like marijuana or LSD often have safety ratios of about 1000.
The safety ratio of acetaminophen is under 4. A typical dosing schedule for an adult is 4-6 500mg tablets within a 24 hour period [2], for a total of no more than 3g. 7g of acetaminophen can kill you, and 12g is likely to [3]. Acetaminophen is the leading cause of liver failure in the U.S, causing 50% of cases and 20% of transplants.
When they tell you "don't exceed 6 doses daily", they really mean it, and it's across all acetaminophen-containing products. The margin for error is narrower than heroin.
150M at 5B revenue is not great: that's 3% margin!
The bigger issue is that console manufacturer revenue is highly cyclical. This is hard to see in e.g. Xbox and Sony since they are both part of a larger conglomerate, but really obvious for nintendo.
You generally have a cycle of
- "Launch": high marketing costs, low/negative HW margins
- "Mid-cycle": lowering manufacturing costs, large game sales, high margin DLCs
- "end-of-cycle": falling HW sales, fewer exclusives (-> preparation for next gen), fewer consumers (-> waiting for next gen). Here you usually have maximum profits since you don't subsidize HW and marketing is minimal (platforms are already locked in)
Generally you have to establish a big userbase during the mid-cycle such that you can levarage it during the late-cycle to be able to afford next-gen. Xbox has the big issue that their mid-cycle was catastrophic, which means they now don't have the console base to get into the next generation:
If they have 3% margin _right now_ in the end-of-cycle where marketing and development costs are at their lowest, this does not bode well for the overall health of the business.
It is. As the article says, all development goals for FZ had been achieved and even overachieved - providing solid and feature-rich firmware, powerful SDK and developer tools. With that and development shift towards new products, updates to core firmare became infrequent - and we tried to address that.
Src: I'm one of the developers behind Flipper Zero.
It was pretty rich seeing armchair video game industry analysts act like the new CEO was gonna usher in a new age for Microsoft's gaming division because she got to announce the updated logo and some games that would have obviously been in development long before she became CEO.
Microsoft is never going to figure out gaming. It's more art than engineering and they can barely manage the engineering with all the intervention from marketing and HR in their products.
To me it's mostly unfortunate that this has left PlayStation with no direct competition because they've noticed and leaned into the not-giving-a-shit attitude after they had such a great console generation with the PS4. It's kinda crazy that we're already almost due for a new console generation and there's very little appetite for new consoles after this generation where it feels like it barely got started. And between graphics almost certainly at the point of diminishing returns, and hardware prices like they are right now, I can't imagine there's a market to sell something more capable than current gen consoles. The industry is in a very strange state.
Garbage. You can't include training by the companies that develop an llm in the comparison against companies that merely use the same llm. Apples and potatoes.
The thing is: I could produce 2-3 times as much code as before _without_ an LLM, if I didn't care about my colleagues' ability to review my output properly.
Lines of code are a liability, not an asset. You want as few of them as you can get away with, without compromising the actual asset: the functionality.
A huge part of the job of Software Engineering is producing the right amount of code at the right time.
At some point, the games industry decided it wanted to be interactive Hollywood, and the consequences are entirely predictable. Meanwhile, Nintendo just quietly shipped 3.8 million units of Tomodachi Life in two weeks, and 4 million of Pokopia in five. They're making actual games. Sony's obsession with prestige cinematic bloat, like Xbox, has also put them in a slow-motion death spiral that's going to become painfully obvious in a few years.
I find this study a bit weird because it doesn't really establish a baseline. If you look at "top 100" blogs in year n, I imagine that many of them will be dead in year n + 5 simply because people move on. So are we looking at the evidence of blogging going extinct, or just at the natural churn?
Also note that this specifically focuses on blogs designed to make money and dealing with general-interest stuff like fashion or travel. A lot of this has moved onto Instagram and TikTok as a byproduct of people using phones as their primary "content consumption" devices.
But I think the internet in general is moving away from bespoke, homebrew content. This is very visible even on HN, where the daily line-up contains corporate and university press releases + newspaper articles about as often as it contains personal blogs.
> in part because Google fired two of the authors, Timnit Gebru
I remember being angry about this situation when I first saw it on social media, until I read the details: This person submitted a list of demands to her employer and said that if they weren’t met, she quit. Google wasn’t going to meet her demands so they considered it acceptance of her resignation. There has been a movement trying to debate whether it was a firing or resignation ever since.
The original paper they published gets recirculated every year or two as some landmark history of AI safety, but as other commenters have noted it wasn’t really a great paper nor was it groundbreaking at the time. If not for the controversy surrounding the resignation/firing (depending on your POV), I don’t think it would have been notable.
The gap between "useful chatbot" and "useful agent" is way bigger than people realize. A chatbot can be wrong 10% of the time and still help you. An agent that's wrong 10% of the time is sending bad emails and making wrong API calls with no one checking.
For context, this refers to "Chat Control 1.0", allowing facebook and other messaging providers to scan chats for harmful content (which they had been temporarily allowed to do by a recently expired law).
This is still problematic, but the far more dangerous Chat Control 2.0 that would weaken end-to-end-encrypted messengers like Signal is not being discussed here.
Not to diminish the gravity of the new development, but the defeatist "no way to prevent this" narratives that are already popping up here are getting old -- when in fact it looks like 2.0 is off the table for good because protest against it has proven effective.
It’s getting tiring to hear at this point, but the Claude voice comes through clearly in this post, and it’s a little off-putting. If even an important product release doesn’t warrant full human attention, where will we draw the line?
They are working on an OpenWRT Two at the moment which will be Wifi 7.
OpenWRT runs on a lot of hardware and its a great way to extend the life of a router past the manufacturers patches as well as gain a lot of capabilities. I wouldn't buy a commercial router that wasn't supported by OpenWRT now.
I think of Elm more as an incredibly influential research language these days.
It's very focused, there's no public roadmap or official support and the leadership (which is far as I can tell is just Evan) is uninterested in most (any?) community building or core team building.
But MAN is it nice to work in. This has resulted in several forks/spin-offs. At the recent Gleam conference, Louis Pilfold joked that every Elm user maintains their own compiler :). There are at least 6 of them (two more got announced in the last month, even as the community keeps shrinking).
So I'm glad Evan is now working towards 1.0. Maybe folks can call Elm "finished" and one of the successors can do the hard work of unifying some of the forks and growing the community.
Personally, the next time I'm looking for an Elm-like thing, I'm going to check out Gleam + Lustre. Seems to have a nice mix of maintainers that care about community and design. And it works on frontend + backend!
I used to borrow the books which had "to be disposed if not lent in the next 3 months" slip in them. Never regretted reading them. The best one included a very odd short story by Flann OBrien about a carpenter who walls himself inside the oak panelling of a build he is working on, and a woman convinced Sago farming will cure Ireland's famine.
I used to have a device with a physical button which, when you pressed it, would beep and add 30 seconds to the time. However, sometimes it would beep and not add 30 seconds, and sometimes it would add 30 seconds without beeping, so you always had to squint at the dim display to discover whether it had worked or not. I thought this must be a peculiarly bad design ... but since then I have lost count of the number of purely software buttons that somehow seem to replicate this broken behaviour: whether the button changes colour on the screen is somehow only loosely correlated with whether the action requested will take place. Why? How, even, have they implemented this?
- The make around 5 billion in revenue per quarter - The problem according to them is profit margin - around 150-160 million
So first of all, they are big! Secondly they are not at a loss. They just have a "thin, non-growing margin". So to fix all this they are trimming down, so they can "return to growth" (which I think is ridiculous).
Some points -
- They are huge business even now - 5 billion per quarter revenue is no joke
- They did not have to buy all those studios
- They looked at Netflix, and wanted the sweet monthly subscription cash stream
- Then they did not have to give away popular games day one on Game Pass
- And finally, they did not have to raise Game Pass prices to improve the profit margins. Of course, consumers pulled out.
- Once again, short term vision, crazy decisions, bad spending spree and a constant need to "make numbers go up" and who has to pay for all this?